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The Mutants were born from the humans through of course, mutation. Others viewed their changes as a plague and started the war between themselves and the humans. They also view the evolution of the Biomeks as disgusting with their usage of biomechanical engineering to modify themselves. You could say the Mutants have the home field advantage in terms of the enviroment this war rages over. After the apocalypse, the mutants developed a special bond with the ravaged enviroment and invulunerable to the contamination.

This faction's technologies and capabilities are based around their ability to take advantage of the contamination and use it as a weapon versus others and as a defensive capability, allowing defensive armor on their vehicles to regenerate over time. Also, an ability known as the wraithphase can be used and is known as one of their own advantages over the other races.

Their structure is based around their own religion, and the young mutants prove their right to become warriors through the Rites of Ascension, which is conducted on the Proving Grounds, south of the town of Tocado. When they prove their abilities, their rite is completed and they are now a warrior for the cause.

The four classes of warrior that the Mutant faction are Champion, Archon, Shaman, and Avenger.

Character Class: Archon

About: The elite religious leaders, they have a miraculous command over mutated enviroments, often creating wraith-like entities seemingly out of this air to do their bidding.

Class Traits: Moblie Command Vehicles; Command Role; Brings leadership abilites, combat experience, and numbers to the battlefield.
 
Character Class: Shaman

About: Purveyor of both physical and spiritual healing. Shamans bond intensely with the Botanic Spirit, signifying growth and mutation, and can manipulate Contamination to almost magical affects.

Class Traits: Combat Utility Vehicles; Support & Trapping Roles; Useful for indirect combat and battlefield repairs.
 
Character Class: Champion

About: The race's frontline religious warriors, trained to commune with "Ursaic Spirit" power, giving them bear-like tendencies and Contamination skills. Their philosophy... the biggest gun wins.

Class Traits: Heavy Assualt Vehicles; Frontline Combat Role; can use all types of weapons and armors.
 
Character Class: Avenger

About: These Avenging angels link themselves to the "Insecta Spirit," giving them an unnatural affinity with mutant insects and the like. Avengers are experts at blending in with their enviroment.

Class Traits: Light Duty Vehicles; Special Ops Role; Masters of hit-and-run stealth tactics and creating chaos.

 

 

 

 

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